BlockGo was invented by a Go instructor who was facing difficulty in teaching the enjoyment of the game.
To challenge the idea that Go is complicated, the game was simplified by using three types of blocks instead
of traditional Go stones.
This innovative brain game enables players to comprehend the fundamental principles of Go as it is played.
With just a 30-minute study session, you can start playing BlockGo today.
BlockGo is a strategy game that makes Go very simple.
Goppi who thinks "Go is difficult" will be able to play in no
time.
BlockGo is a game in which players gain territory by alternately
placing blocks of two colors, black and white.
Anyone can enjoy the game as long as they have a board, blocks, and
a block case.
The board shows 9 vertical squares and 9 horizontal squares.
Blocks are placed inside those squares on the board.
Blocks are available in black and white.
Each block comes in three sizes.
The size of the squares drawn on the blocks are "1-square",
"3-squares, and "6-squares".
There are six blocks of three types each.
The block case is a platform on which the blocks are arranged.
The positions for placing the three types of blocks are marked on
the block case.
Before starting the game, arrange all the blocks on the block case.
Blocks must not be placed outside of the squares on the
board.
Blocks must not be placed diagonally to the squares on the
board.
Do not place blocks on top of each other.
The person who places the blocks on the board is called the
player.
When a player places a block on the board, it is called play.
There are two players. In other words, the game is played
one-on-one.
Before starting a game, the players play janken
(rock-paper-scissors).
The player who wins janken will have the black block.
The player with the black block plays first.
Next, the player with the white block plays.
Players may not move the blocks they have placed on the
board.
The term "do-over" is used when a player moves a block after it
has been placed on the board.
If the player "do-over", the player loses the game by a foul.
BlockGo is a game in which players gain territory.
The player who takes the most territories on the board wins.
One square drawn on a block counts as one point.
At the end of the game, the player with the most points on the
board wins.
In order to simplify the calculation of territory, BlockGo
calculates the points remaining on the block case, and the
player with fewer points wins.
If either player's block case becomes empty during the game,that player wins.
You may not be able to place a block on the board (cannot play)
even if it is your turn to play.
At that time, you must say "pass" and hand your turn to
opponent.
The game ends when both players say "pass" consecutively.
When the game is over, the players count the points remaining on
the block case.
Since the player with the black block places his block first,
the black player has a slight advantage.
Therefore, the player with black gives a 3.5 point handicap to
the player with white to make the game fair.
At the end of the game, the black player adds 3.5 black points
to the black points of the block case.
That would be Black's total score.
Here is a black block of "1-square".
Four roads extend from that black block.
The black block breathes at four "breathing points" on the road
around it, up, down, left, and right.
If a white block is placed on all these breathing points, the
black block is taken away.
The black block taken away is returned to the black block case.
Then how about at the edge of the board?
Three roads extend from that black block.
The black block breathes at three "breathing points" around
it.
If a white block is placed on all these breathing points, the
black block is taken away.
The black block taken away is returned to the black block case.
Then how about in the corner of the board?
Two roads extend from that black block.
The black block breathes at two "breathing points" around it.
If a white block is placed on all these breathing points, the
black block is taken away.
The black block taken away is returned to the black block case.
Now, how about a black block of "3-squares"?
Eight roads extend from the black block.
These black blocks breathe at eight "breathing points" around
them.
If a white block is placed on all of these breathing points,
these black blocks are taken away.
These black blocks taken away are returned to the black block
case.
There is a shape surrounded by four white blocks of
"1-square".
Can you place a black block of "1-square" here?
There are no breathing points on this black block.
So the black block is taken away the moment it is placed.
Thus, where a block cannot be placed, it is called "boo".
Can you place a black block of "1-square" here?
The black player may place a black block of "1-square" in this
place.
Because one breathing point remains in the black block.
The black block is breathing, so it is possible to place a black
block of "1-square" here.
So, Can you place a black block of "3-squares" here?
Oh, all the black block breathing points are gone.
So, a black block of "3-squares" cannot be placed here.
It's "boo"!
Do you think you can place a black block of "1-square" here?
If the player with black places a black block of "1-square",
both the black and white blocks will lose breathing points.
Do you think you can place a white block of "1-square" here?
If the player with white places a white block of "1-square",
both the black and white blocks will lose breathing points.
This point is where neither Black nor White can place a block
with "boo".
Thus, a shape in which neither the black nor white block can be
placed with "boo" is called "dead-end".
In BlockGo, players take turns placing blocks on the board, black
and white.
The player with black who places the block first has a slight
advantage, so the player with black passes a 3.5 point handicap to
the player with white.
Finally, when there is only one "boo" square and there are no more
squares to place blocks, the player says "pass".
Even if, as sometimes happens, there are no blocks on the block case
that can be placed on the board, the player must still say
"pass".
If both players say "pass" consecutively, the game is over.
At the end of the game, the players count the remaining block
squares on the block case.
One square of a block is calculated as one point.
Add 3.5 points as a handicap to the black points.
The player with the fewest points for the remaining blocks on the
block case wins.
The player who wins the game of janken (rock-paper-scissors) holds the black block.
The player arranges the blocks on the block case of the same color
as the block.
When the players have finished arranging the blocks, place the block
case next to the board.
The players greet their opponents with respect.
The player with the black block places the block on the board
first.
Next, the player with the white block places the block on the
board.
The two players then take turns placing blocks on the board, black and
white.
Finally, when there is only one "boo" square and there are no more
squares to place blocks, the player says "pass".
Even if, as sometimes happens, there are no blocks on the block case
that can be placed on the board, the player must still say "pass".
If both players say "pass" consecutively, the game is over.
The players move the remaining blocks on the block case according to the numbers written on the block case for easier calculations.
At the end of the game, the players count the remaining block
squares on the block case.
One square of a block is calculated as one point.
Add 3.5 points as a handicap to the black points.
The player with the fewest points for the remaining blocks on the
block case wins.
The player greets their opponent with gratitude.
Tools used by the players should be put away neatly.
Now, let's play a game.
That said, you may be wondering where to start placing blocks.
So, let's use this video of the game to help you plan your
strategy.
The important thing is to use as many blocks of ”6-squares” as
possible.
That way you will gain territory efficiently.
First, let us understand the basic concept.
Print the PDF file
BlockGoPaperCraft-9.pdfon A4 paper using a printer.
Cut with scissors in the shape of a board, the blocks, and the block
cases.
Japan only
BlockGo products are sold by Gobuzaki.
BlockGo, a competitive game developed based on Go, is an educational tool that allows 5-year-olds to develop
strategic thinking skills while having fun.
In this game, you can use three types of blocks to expand your territory and also to take away your opponent's
blocks.
Players must read their opponents' moves and accurately place blocks to win.
Through BlockGo, children can develop concentration, perseverance, and strategic thinking skills, which will
foster a positive attitude toward learning in the future.
Playing cooperatively with parents, children, and friends also fosters communication skills.
Also, since the game is based on Go, it is an attractive way to play while experiencing traditional Japanese
culture.
Thus, BlockGo can be a valuable educational tool to help children develop strategic thinking skills.
I hope you will have fun playing with them and learn strategic thinking skills.
What is the value of knowing BlockGo?
I believe it provides a bird's eye view of all events.
In a way, BlockGo players act like military strategists.
They create formations, assign roles, and develop tactics in a resourceful manner.
When facing difficulties or contradictions, learning BlockGo helps in making objective decisions.
The thought process developed from playing BlockGo is beneficial in both personal and business life.
If you find BlockGo difficult, trust yourself and make decisions even if you are unsure of the answer.
Through the process of decision-making, you can enhance your logical thinking skills and sharpen your intuition.
Ultimately, you will gain the power to shape your future.
I invented BlockGo to encourage the spread of the game of Go.
It is an accessible way for those unfamiliar with Go to learn about its appeals.
Playing BlockGo is a quick path to understanding Go.
My hope is that BlockGo will inspire people worldwide to discover the joy of playing Go.
Go Promotion Activities Association
Chairman
Takanori Matsuo